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Offline WajahatAliSyed  
#1 Posted : 02 March 2014 09:03:56(UTC)
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SYED WAJAHAT ALI

RTG&VSET DESGINER

Offline Mandeep Singh Bawa  
#2 Posted : 03 March 2014 10:51:20(UTC)
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A very nice use of Bevel and a good example for Depth of Field
Offline burak  
#3 Posted : 03 March 2014 13:25:43(UTC)
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Originally Posted by: wajahat Go to Quoted Post

Wasp3D Text Very nice...

Offline JohnMathew  
#4 Posted : 04 March 2014 05:37:24(UTC)
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WOW!!!

is it done in wasp or imported a 3d model...looks amazing like Raytrace...can u tell me how you made in wasp

Offline Wasp Administrator  
#5 Posted : 04 March 2014 07:10:55(UTC)
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Fine reflections. A little suggestion, you can use object blending for those flares used.
Offline WajahatAliSyed  
#6 Posted : 04 March 2014 08:44:17(UTC)
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Thanxs,

Text was imported through bevel profile. and second one done all in Wasp.

SYED WAJAHAT ALI

RTG&VSET DESGINER

Offline WajahatAliSyed  
#7 Posted : 07 March 2014 09:45:03(UTC)
WajahatAliSyed

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Originally Posted by: JohnMathew Go to Quoted Post
WOW!!!

is it done in wasp or imported a 3d model...looks amazing like Raytrace...can u tell me how you made in wasp

Hi John,

you can achieve this on Wasp3D 2009 or later version.

Steps.

* Reflection

* RenderToTexture

* Some smoke Bulred Textures

* Material Shadow Casting/recevie

SYED WAJAHAT ALI

RTG&VSET DESGINER

Offline Mandeep Singh Bawa  
#8 Posted : 10 March 2014 07:20:57(UTC)
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Wajahat

some users are very new and would like if you can give more detail on the creation part.

Offline WajahatAliSyed  
#9 Posted : 10 March 2014 12:07:55(UTC)
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HI,

*Create an sphere and place it as on your requirement.

*F6 Go to Texture Pool > and take Snap Shot Texture.

*F5 go to material editor > then take standard material then take snap shot on to the material stage 1

change type to referection and set the value as on your requirement. drop down 1 point value of material transparency

*Apply material to sphere where you will get the result of referection.

*chck the Cast shadow from material param.

*chk receive shadow of base material from param.

*use bluerd smoke texture to create depth and assign separate material to object.

* drag object in to zorder on transparency section if you get problem in transparency control.

rest of adjust the scene on your requirment

Note: Snap Shot feature available in 2009 or later version

SYED WAJAHAT ALI

RTG&VSET DESGINER

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