Rank: Advanced Member
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Posts: 48 Location: karachi Thanks: 2 times Was thanked: 7 time(s) in 5 post(s)
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HI,
I have and suggestion for you to improve your live video proportional step method. because most of the time designers are delivering out of proportional source windows by creating it on their guess.
**Suggestion**
• There Should be an option of cropping the texture source on rectangle or on any 2d object where designer can work it on texture vertex or linear method. this should help him for doing work faster and simplify the steps to acheive the result.
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SYED WAJAHAT ALI
RTG&VSET DESGINER |
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Rank: Administration
Groups: Administrators, Registered
Posts: 163 Location: Delhi Thanks: 3 times Was thanked: 57 time(s) in 43 post(s)
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Originally Posted by: WajahatAliSyed HI,
I have and suggestion for you to improve your live video proportional step method. because most of the time designers are delivering out of proportional source windows by creating it on their guess.
**Suggestion**
• There Should be an option of cropping the texture source on rectangle or on any 2d object where designer can work it on texture vertex or linear method. this should help him for doing work faster and simplify the steps to acheive the result.
Hello Wajahat Thank you for the suggestion. We would be able to understand this clearly, if you can give some details about this feature as well as explain what do you mean by Vertex and Linear method. If can can also tell the problem being faced without this feature, it would be helpful to work on the same.
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Rank: Advanced Member
Groups: Registered
Posts: 48 Location: karachi Thanks: 2 times Was thanked: 7 time(s) in 5 post(s)
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HI,
It Would be like this if you have to create and three window beeper template what would you do is.. Make Proportional Rectangle. and scale it down to to the level where 3 windows can be adjusted. and applying the live texture. where you have notice that the live source is squeezed due to scaling. because live textured is fixed and dependent on the object size. for solving the squeezed issue designer have to change the texture scale size as well
http://www.wasp3d.com/Forum/resource.ashx?image=57
as my understanding vertex and linear texture means is that on vertex it would dependent to object scaling. and on linear it would be work as crop option of the rectangle Width and height size where it can be on proportional size. |
SYED WAJAHAT ALI
RTG&VSET DESGINER |
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