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Hamid
  • Hamid
  • 51% (Neutral)
  • Newbie Topic Starter
a year ago
How to save shapes in presets ?
Mayank Nautiyal
a year ago
Hi Hamid,

In WASP3D software, using shapes from presets typically involves accessing a library or repository of predefined shapes and selecting the ones you want to incorporate into your 3D scenes. Here's a general guide on how to use shapes from presets in WASP3D:

Accessing the Shape Presets:
Open the WASP3D software and navigate to the area where you can access shapes or primitives. This could be within the modeling tools, object creation menu, or a dedicated presets library.

Browsing the Shape Library:
Once you've accessed the shape presets, browse through the library to view the available shapes. These presets may include basic geometric primitives (such as cubes, spheres, cylinders) as well as more complex shapes (such as characters, vehicles, architectural elements, etc.).

Selecting a Shape:
Click on the shape from the presets library that you want to use in your scene. This will typically highlight or select the shape, indicating that it's ready to be placed in your workspace.
Placing the Shape:

After selecting the desired shape, place it in your 3D workspace by clicking or dragging it into position. You may need to adjust its size, orientation, or position to fit your scene's requirements.

Editing Parameters (Optional):
Depending on the capabilities of WASP3D, you may have options to edit parameters of the selected shape preset. This could include adjusting its dimensions, subdividing its geometry, changing its materials, or modifying other properties to customize its appearance.

Integrating Shapes into the Scene:
Once you're satisfied with the placement and customization of the shape preset, integrate it into your overall scene composition. This may involve arranging it with other objects, adjusting lighting and camera settings, and ensuring it fits the desired aesthetic.

Saving Custom Shapes (Optional):
If you've made significant modifications to a shape preset or created your own custom shapes, you may have the option to save them for future use. This can streamline your workflow and allow you to easily access frequently used shapes in future projects.
Rendering and Previewing:

Before finalizing your scene, render or preview it within WASP3D to see how the shapes interact with other elements and how they appear under various lighting and rendering conditions. Make any necessary adjustments to achieve the desired visual outcome.
By following these steps, you can effectively use shapes from presets in WASP3D to quickly populate your 3D scenes with a variety of objects, primitives, and assets, accelerating your workflow and enhancing the visual richness of your projects.

Hope this resolves your query.