1. Begin by creating a floor object in Wasp 3D.
2. Add a deflector plane to the scene and ensure its transformation values are adjusted to align with the floor.
3. Access the texture pool and choose a Render Texture.
4. Apply the Render Texture to the first stage of the material.
5. Set the texture type to "Mirror."
6. In the parametric section, enable the reflection option.
7. Select the deflector plane as the mirror plane for the reflection effect.
8. Adjust the material's opacity to achieve the desired appearance.
9. Enable the render texture in the layers where you want the reflection to appear.
I hope these steps provide a clearer guide for creating reflections.